“Wow” is the word uttered around the room when Catherine Warren speaks. She brims over with wit and wisdom. Her energy and charisma are matched only by the experience and expertise she shares with her audiences. Catherine’s stories about the arrival of multimedia in the 1980′s, the Internet in the 1990′s and the power of technology to create opportunity today, are inspirational, full of life, and especially poignant as we strive to build a strong and vibrant Information Age. – Wired Women Society

A lively public speaker, Catherine creates custom presentations for your audience. She uses her journalist’s investigative powers to determine in advance what will appeal to your group, hitting the high notes in terms of content, tone and motivational messages.

Check out Catherine’s recent talks below and contact FanTrust directly at to book your next talk!

Integrated Media Association

Integrated Media Association What can public broadcasters learn from industries outside broadcasting when it comes to improving digital returns-on-investment? What has network television successfully applied from the public broadcasting business model? Speaking at the 2004 Integrated Media Association conference in

Digital Hollywood

Digital Hollywood Mobile. Measurement. Mass Media. Network television doesn’t have a history of segmenting fans and viewers. In a world where phones are the new entertainment device and where 1-1 marketing is a must, FanTrust President Catherine Warren shows how

Nokia’s Games & Storytelling

Nokia’s Games & Storytelling As audience demands become increasingly interactive, how are the worlds of games and television morphing? As traditional television loses market share, how is the appetite for game playing shaping the writers’ craft and the business of


NextMedia – Disruption is the New Normal-Content Demand and Consumption Technological advances are empowering the 21st century media consumer to take an unprecedented level of control over how they interact with their content: from carrying an entire music library around

Orange and Nokia Learning Institute

Orange and Nokia Learning Institute – For the Love of the Game Are the worlds of developer and fan converging? As gamers become increasingly vocal and even generate revenue from games, what can creators and corporations learn from fan forums


VIDFEST 2006 – Active Audiences In “Active Audiences,” FanTrust President Catherine Warren introduces three fans-turned-superheros, everyday fans who are turning their passion for television and video games into book deals, business meetings with Yahoo, and video games that rival the

Licensing Executives Society

Licensing Executives Society – Digital Rights Deal Making in the Entertainment Industry – Business and Legal Aspects What are the multi-platform business relationships that a children’s animation studio must strike to achieve its digital ambitions? Catherine Warren, along with client

Vancouver Game Summit 2007

Vancouver International Game Summit 2007 – Ancillary Business Opportunities – Games Moving into Other Entertainment With videogames now taking a larger slice of the entertainment pie than the movie business, this panel will explore how the subjects of video games

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